When I checked the Unity log files, I found the following, though not sure if it's the cause of the issue. directories, nothing changed, deleted solution files & re-generating them again, same, tried re-installing Unity multiple times, even deleted the Unity Hub, no chance, re-installed Visual Studio 2022, even tried Visual Studio 2019 and VSCode, same, it doesn't seem to be an IDE problem, as people mentioned in this thread. Most of the time (more than 50%) when the editor starts compiling, "Reloading Assemblies" progress shows up & then the Unity editor crashes (doesn't freeze, literally crashes & shows the Unity Bug Reporter). I recently upgraded my project from 2019.4 to 2020.3 which I thought moving to another stable version, but to my knowledge it caused problems since I did. In case someone else also have the same problem on their existing projects, try to perform a clean clone and pay attention to the error messages that shows on first import. Since we are in a crunch, and we don't really need to use DOTween pro, we simply deleted the asset and the problems disappear. I forget what the exact error is (I don't have the time to reproduce the problem, sorry), but it has something to do with DOTween Pro and script assemblies. delete libaray, obj and package cache folders), and the error messages related to script assemblies show up again. I finally decided to perform a clean git clone (i.e. Since then, the error messages no longer appears, but I also get into the constant 'reload script assembly' and hanging problem. (There seems to be some error regarding script assemblies - but I didn't pay much attention) When I first open the project in the 2020 editor, I got a lot of error messages, but I naively dismiss it. Recently I switched my work machine from windows to mac, and I also updated the project from 2019 to 2020. In my case, it seems to be a problem caused by some configuration error caused by the DOTween pro asset, and deleting the asset stops the problem from ever happening again. I'm adding a Poll as well to see if this is a frequent occurrence for many users or just me since I have been unable to find any information about this except from a post from 2 years ago which got 0 replies. I can't even save my scene fast enough to not lose what I'm doing because "Reload Script Assemblies" starts so fast after changing anything. Literally do anything - 30 seconds of "Reload Script Assemblies"īut as I said in the title >50% of the time, "Reload Script Assemblies" makes Unity Stop Responding. Whether it's in visual studio, or in Unity itself.Īdd Gameobject - 30 seconds of "Reload Script Assemblies"Ĭhange size of Gameobject - 30 seconds of "Reload Script Assemblies" Monodevelop - Visual studio(problem persists in both)Īlso, when Unity does work, and allow me to make a single change, it still "Reload Script Assemblies" after every change I make. What do I have to do to get this program to work?Īnd Unity is installed on (and projects are located on): WD Black NVMe M2 2280 1TB SSDĬhanging install location, as well as project save location. Attached is an image showing task manager as well as the Unity interface. Made a new project, added a script that changes text when a key is pressed, but didn't even have to hit "Play" for it to "Reload Script Assemblies" and hang. I clicked "Play" on the default empty canvas and it started "Reload Script Assemblies" before I even changed anything, I had to end it in task manager. The "Reload Script Assemblies" problem was noticed the very first time I ran it. I just installed Unity last night, 2020.2.3f1. Right now as I'm typing this it says "Reload Script Assemblies (busy for 17:00).". Sometimes just starting Unity causes "Reload Script Assemblies" to start, and never finish.
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